Wednesday, January 29, 2014

Creature sculpting pt.2

Little update on the creature, I've adjusted the "face" and some parts have a better defined silhouette shape. I also added some hairs in the high poly mesh and I am considering working towards my high poly right now.

New High Poly render

Previous High Poly render


Monday, January 20, 2014

Creature sculpting

This is going to be a rather small blogpost, simply to show off that I'm still alive and I am working on some bigger blogpost about some technical aspects in game-art. The creature I've have been working on is loosely based on Dead Space 2 and was created from scratch in Zbrush. It's still work in progress the leg on the backside is barely sculpted but I might scratch it.

Creature sculpt

High poly render